//==============================================================================
// Catapult shot_anim.txt
//==============================================================================


//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}

//==============================================================================
anim None
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
         version
         {
            Visual Siege E Catapult Projectile B
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
         version
         {
            Visual Siege E Catapult Projectile C
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
		}
	}
}

//==============================================================================
anim Bored
{
  SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A_bored
	    Connect ATTACHPOINT smoke hotspot
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
         version
         {
            Visual Siege E Catapult Projectile B_bored
	    Connect ATTACHPOINT smoke hotspot
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
         version
         {
            Visual Siege E Catapult Projectile C_bored
	    Connect ATTACHPOINT smoke hotspot
	    ReplaceTexture siege e catapult projectile/attachments x cannonball
         }
       }
   }
}
